Recently, I have been designing the instructional interactivity for the projects in my company. One is that I created mouse tutorial for those bus and rail operators. It is admitted that they lack knowledge of how to manipulate computers, which is also another big gap and difficulty in implementing Elearning in MARTA. I would like to talk about this in the following posts. Another one is that I need to create quiz and built-in interactivity during the lessons for AVL Radio project. Therefore, I came across different blogs and read the posts about the interactivity. I know that there is a bunch of academic research related to interactivity and games, and I also read several in my master studies. Instead of absorbing those profound information, I would like to keep it simple but feasible for my current situation.
I think that meaningful interactivity is closely associated with designers' creativity and brainstorming ability. By reviewing different examples, usually the one which impresses me features that I can solve the problem step by step, or have ability to manipulate environment, set the direction, and affect the outcome of the activity. After repetitive tryout, not only did I overcome the challenge, but also I gained what I need to learn. Moreover, the design style and interface of the interactivity also needs to be appealing and well-organized. If the information looks cluttered, I would give up trying. I got another conclusion: If the learners do not feel comfortable viewing or playing with this interactivity, then they don't want to waste time and energy on it. It is a good starting point for me as an instructional designer to think about good and meaningful interactivity.
Back to creativity, why is it essential? In terms of interactivity models, I would say that those interactivity logics across a variety of interaction are quite simple, but the point is that how do you innovate new ways to present the interactivity. It takes time to generate good invention, because it is all about ideas. I have to confess that my creativity is not plentiful enough, but I am really enthusiastic about designing learner-centered and dynamic interactivity for my learners. Without this, what is the value of Elearning? It is also my belief that the accumulation of experiences and stimulation can build creativity. Speaking of my technical skills to create interactivity, I usually use Captivate and Flash. Captivate is an easy tool, but it is limited. Flash can be very customized, and generates very delicate stuff, but it involves much with action script. This is something I feel quite struggled sometimes.
I am pleased that I gain some concrete ideas of how to create good interactivity, and I also recognize what parts I need to improve.
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